EBERRON GRASP OF THE EMERALD CLAW PDF

My players are about midway through Whisper of the Vampire’s Blade, and will be starting Grasp of the Emerald Claw thereafter. That should. Grasp of the Emerald Claw is a page adventure for 6th level characters and published by Wizards of the Coast for the Eberron setting. Grasp of the Emerald Claw is an adventure module for the edition of the Dungeons & Dragons fantasy role-playing game. Contents. 1 Plot summary; 2 Publication history; 3 Reception; 4 External links; 5 References. Plot summary[ edit]. Grasp of the Emerald Claw takes place in the Eberron setting.

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The deal struck Elaydren gave us a promissory note for five thousand gold and told us eberrno pick up whatever magical and mundane supplies we thought we would need.

The race with The Emerald Claw was on and glory, or death, was the prize… Continued….

Sign in to check out Check out claa guest. This amount is subject to change until you make payment. See other items More After we completed that, we started on part one of Eebrron of the Dragon Queen, in which most of the party were killed at the Temple. Since it appeared that the Emerald Claw had gone no further up we tried one of the doors on our current level and were rewarded with the a weak daylight.

Just like that the fight was graxp. His unconscious comrade was Alarnic. Learn more – opens in a new window or tab. For additional information, see the Global Shipping Program terms and conditions – opens in a new window or tab.

Concerned that we were about to run into the bulk of the Emerald Claw forces Altera volunteered to head up the stairs and scout about.

The Eberron series concludes! | Grasp of the Emerald Claw | RPGGeek

A royal ball in Karrnath, a lightning rail ride through Thrane, leading into a rural adventure after getting off at one of the stations mid-journey, dining with the rich and famous in Sharn. Back to home page Return to top.

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So here is the Klara, who tells us her part of the tale… Klara You say you wish to hear of my adventures? Papers and documents lay scattered about as if someone had been throwing them out of the front door.

The trip was financed by some luckless rube in The Broken Anvil whose purse I had lifted. To be honest it did sound like they got up to some interesting, and not to mention profitable, stuff but I was eemerald it cool and pretending to only listen with one ear.

Grasp of the Emerald Claw. Part VIII | Mage Blade

You could always lift some individual scenes from different adventures and string them together in new and interesting ways for the same effect though. Even as she talked Professor Eugene had been carefully examining the base of the throne, which stood on an iron disk inlayed with runes. The fight may have been over but the danger did not seem to have passed.

Should be easy enough tje find something useable for your campaign. Races of the Wild Dungeons and Dragons 3. More usefully he is also a wizard and quite a good one. All these details I took in later as what tne our attention initially was the massive chair, a throne fit for the mightiest of titans, which sat in the middle of the roof and the woman who was studying it.

Elaydren had also sorted out the first half of our payment, two and a half thousand pieces of gold a head in gems. Interior is free from writing, stains, or highlighting, but does have rusting staples. Her cry was answered by the sounds of running feet coming from one of the doorways and out rushed eight or so Emerald Claw solders with a war-forged following on behind.

Views Read Edit View history. We asked the professor if she knew ebedron the rest of the Emerald Claw were and she pointed to two doorways and said she believe there were some in those two directions.

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Claq found a few passages and chambers but did not linger to examine them in any detail once we found a staircase heading upwards. Why not a series of one game night adventures, between three and six, each in a different part of continent, rgasp tied in some way to the group specifically.

Elaydren explained that the notes had contained clues to the location of the fourth and final Schema and she was certain that even now The Emerald Claw were on their way to secure it. I concentrated on defense, mimicking the action of the waves in flowing around my opponent and avoided most of her attacks. She sustained hit after hit and eventually even her armoured body could withstand no oof and she collapsed.

The fact that it appeared that it was Aaron and his comrades that had felled the beast was a testament to both their skill and bravery. That should take them to 8th level or so. Just as we reached a set of massive stone stairs that ascended into the temple one of the solders signalled his companions to stop.

An item that has been used previously. If so I could not let the Emerald Claw leave with it. Clww quietly as we could we headed upwards.

Grasp of the Emerald Claw. Part VIII

I, however, had no intention of staying put. You crack open some issues of Dungeon Magazine and see what can be adapted easily enough for your Eberron campaign, given its level. The three solders that had been left to guard me reacted instantly.

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